Why Verso Live

Verso Live has been built by broadcast industry experts. We know first-hand what a system needs to work in a live, real-time environment.

Drawing on the power of advanced 3D creation tool Unreal Engine, Verso Live is already in use by graphics service providers, week in, week out, offering you a powerful, reliable solution for your broadcast graphics requirements.

What’s in the box

When you opt for a Verso Live licence, everything you need is included:

Unreal Engine
Outputs
Verso Live Desktop
VLS Interface
Data Integration middleware

Unreal Engine

Unreal Engine is a state-of-the-art engine and editor, and Verso Live harnesses its real-time power to deliver outstanding effects and visuals.

You can download the Unreal Engine editor for free directly from Epic Games.

Features

Verso Live has been built by broadcast graphics professionals, for broadcast graphics professionals.

Everything’s included when you buy a licence – you don’t need to buy additional plugins, features or output licensing add-ons.

You can also choose the licence that works for you, whether that’s a lifetime or an annual subscription.

Roadmaps

The Verso Live development roadmap is based on constant feedback from those using Unreal Engine and Verso Live for broadcast.

Our key milestones:

  • Remote webRTC preview windows for native remote production and control support

  • VLS interface – “direct data integration” so you can integrate data sources through an easy drag and drop setup interface

  • IP 2110 Output support (AJA and Matrox)

  • Unreal Engine 5

Verso Live Apps

VLS Interface
Data integration api
Hardware systems

Included Operator UI, to work manually with all of your graphics templates, including creating saved graphics (page files), playlists, etc.

Using Verso Live

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